Rudra no Hihou/Rudra's Secret Treasure Manual Translation Page 3 CONTENTS The World of Rudra's Secret Treasure - 4 Character Introduction - 6 How to Start the Game - 8 Controller Operations - 10 Common Actions - 12 Travel, Transportation, Gathering Information - 12 About Treasure Chests - 14 Other Devices in the Fields - 15 Shop Guide - 16 About the Menu Screen - 18 Menu Commands - 19 Word Essences and Elements - 23 Drawing Up Word Essences - 24 Basic Word Essence List - 25 About Elements - 26 Elements in Word Essences, Weapons, Armor - 27 Battle - 28 Battle Commands - 29 Changing Battle Order, Status Abnormalities - 31 Weapon, Armor, Accessory List - 32 A Mini-Encyclopedia of Rudra's Secret Treasure - 38 Page 4 THE WORLD OF RUDRA'S SECRET TREASURE Long ago... In the days when the earth still dwelled in chaos... It is told that heaven ordered earth's chaos, that heaven bestowed its great power to earth, and that heaven brought prosperity to earth. Life on earth was born. Those who were the keepers of arcane lore, the Danan mystics. Those who held the power to wander the ocean, the water denizens. Those of high hopes and lofty spirits, the reptilians. Those whose bodies withstood all environments, the giants. However... Heaven's favor was not with them. As time flowed on, they vanished from the earth. And... Heaven once again gave birth to life on earth - And, it is told, brought a long time of prosperity to the earth... Page 5 A Simultaneously-Advancing, Mutually-Influencing, Dramatic RPG! At the end of every 4,000 year period, when the prosperous race is destroyed, a new race is born. Staged against this world's cycle of birth and ruin, a group of heroes will fight to save the human race from downfall. This story will divide into three simultaneous scenarios. They will intertwine and influence each other in their advancement to dramatically develop for your enjoyment. Picture Captions: In each scenario, the events transpiring... ...will be experienced from different viewpoints according to the different scenario. Create Your Own Magic: The Word Essence System This game's biggest feature is the player's ability to create their own magic, "word essence". As every word hides some magic power, the player proceeds on the adventure with word essences of their own design. If you can discover some fundamental principles, you can greatly increase your magic power. Begin creating your own word essences! Picture Captions: If you learn word essences right from the start... ...you'll soon be creating them completely on your own. Pages 6-7 CHARACTER INTRODUCTION The three heroes who will play the greatest parts in the three scenarios, their parties, and a mysterious fourth hero - let's meet them all. Sion A brave but slightly reckless soldier in the service of the King of Kreunew. He is about to take "The Challenge of the Warrior's", the trial to become the head of the knights of Kreunew. [Note: most English-language webpages spell the knight's name as "Cion" (culled from Square.net/RPGamer, which in turn culled it from a Squaresoft webpage). "Cion" is incorrect; the Rudra manual, OSV, and piano book all spell his name as "Sion" in roman letters.] Foxy The daughter of the wealthy Eremias, who live on the eastern continent over the sea from Kreunew. Ture One of the last surviving giants. He was freed from captivity by Sion. Ramyleth King of the legendary Danan mystics. He will help his friend Ture on Sion's journey. Dune With his partner, he is known the world over as a notorious thief. He himself insists on calling himself a treasure hunter. He's quite skilled, but he's a bit of a con artist. Surlent A master of word essence who is always pursuing the truth. He is a pupil of the wise man Solon, but, right now, he is assisting Professor Myunhi with his studies. Legin Son of Professor Castagia, he works at an item shop. He also works as an assistant to professor Myunhi. Lolo A child carried off by the mysterious Order of Rudra. Good with word essences. Sork A friend of Surlent's, skilled with the sword. A pupil of the wise man Solon. Riza This always-cheerful, spirited girl's heart calls out to the wind, the earth, the sea, and all living things. She was born with a "Jade" stone in her forehead. She's the granddaughter of the priest Zeku of the town of Karn. Garlyle Leader of the rebel army of Babel, the only town left on earth with clean air. Good with a gun. Pipin Prince of the reptilians. He was rescued by Riza when he was attacked by monsters. Marina Priestess of the water denizens. She is searching for the clean waters created by the guardian spirit of the water denizens. Pages 8-9 HOW TO START THE GAME Well, it's the beginning of the adventure. It can be started from any one of the three scenarios, or it is also possible to advance the three simultaneously. Set the cassette correctly in the Super Famicom unit and turn on the power. At the opening screen, push the A or Start button, and the name registry screen will appear. Scenario Selection When name registry is finished, the scenario select screen will appear. You can choose any one of the three scenarios, or also advance them a little at a time. Name Registry Select "New Game", and you'll be take to a screen where you'll enter names for the four heroes. You can move the cursor with the directional button, enter characters with the A button, and delete characters with the B button. Choose "Confirm" to confirm your name choice, or "Go Back" to go one screen back. Saving the Game You can save your game through the menu screen anywhere on the world map. It's also possible to save at inns and at certain other places. Attention! In this game, one save will save your position in all three scenarios at once. Erase the save data, and the data for all three scenarios will disappear. Please pay attention to the fact that if you save in even just one of the scenarios, you will not be able to start over in any of the others. Continue At the file screen, select the data with which you wish to continue play and press the A button. The game will start from the last saved point. * Select "New Game", and you'll start from the very beginning. Game Over When the hero's entire party becomes unable to fight, the game is over. When the game is over, the game returns to the file screen. Pages 10-11 CONTROLLER OPERATIONS Here is an explanation of the basic use of the controller. Control Pad Normally: Moves the character. On the Save File screen, in battle, and in the menu screen: Moves the cursor. When choosing items or word essences, toggles the page left and right. Start Button Name Registry: Confirms the name. In battle: Returns battle order to the default formation. Menu screen: In creating word essences, confirms a word essence. *The Select button is not used. L Button Normally: Used to talk with others and to open chests and other items. In battle: Confirms battle commands, word essences, and spell targets. Menu screen: Switches between the equip and status screens. In creating word essences, moves the cursor to the left. R Button Menu Screen: Switches between the equip and status screens. In creating word essences, moves the cursor to the right. X Button Normally: Opens the menu screen. In battle: Used to go back to the previous battle mode. Menu screen: Cancels the creation of a word essence. A Button Normally: Makes conversation, opens treasure chests, advances the message screen. In battle: Confirms battle commands, word essences, and spell targets. Menu Screen: Confirms choices. In creating word essences, confirms a character. Y Button In battle: Moves a character from the front row to the back and vice versa. Menu Screen: Moves a character from the front row to the back and vice versa. In creating word essences, erases the current character. B Button Normally: When held down with the control pad, makes the character dash. In battle and the menu screen: Cancels a decision. In Name Registry and creating word essences, moves the cursor back one space. Pages 12-15 COMMON ACTIONS All of these general commands will apply anywhere, except for special, automatic modes or in the middle of battle. Here, we'll explain the basics. Travel The control pad will let your character move in town and dungeon screens and on the overworld map screen. Pressing the control pad while pressing the B button will make him or her dash. When your character touches a town or dungeon on the map, they will enter that field. Picture Captions: A field where one can search for and collect information. The map screen. Travel to caves, ruins, and other destinations. About Transportation Several vehicles will appear in this story, but, except in certain cases, the player cannot use those vehicles freely. When you board these vehicles, you will automatically be taken to a prescribed destination. The Ark A ship that sails the skies, said to have been created by the Danan mystics long ago. Heg The water denizens' guardian spirit. You can travel the seas inside his body. Fasci A flying train you will board in the course of the adventure. The location of its conductor is a mystery. Gathering Information When you stand facing a person and press the A button, that person will make conversation. Pressing the A button repeatedly will advance the message. Reading Signs You can read signs, labels, and so forth if you stand in front of them and press the A button. They might hold valuable information. Reading Books Books on bookshelves, books in shelves, and the like can all be read. Stand in front of them and press the A button. About Treasure Chests There are treasure chests all about the fields containing items, money, and other things. If you press the A button in front of a treasure chest, you can obtain its contents. Kinds of Treasure Chests Besides common chests that hold items and money, there are also word essence and Jade chests. Since these items could be of great help to you on the adventure, it'd be good to remember to open them. Word Essence Chests They're the same yellow as common chests. They contain hints about word essences. Fill in the question marks with characters. Jade Chests Although the heroes have some Jades with them, certain Jades can only be found in chests. There are three kinds of these treasure chests - red, blue, and green. Other Devices in the Fields Saves There are save points in the fields. If you press the A button in front of the green-colored stone statues like the one in the photograph on the right, you can save. Recoveries There are recovery points in the fields. When you drink from the yellow-colored pots like the one in the photo at right, you'll fully recover HP and MP. Warps As you progress in the adventure, warp points like the one in the photograph will appear. When you stand in the center, you'll warp someplace. Switches In caves, buildings, etc., there are switches that operate all sorts of devices. Standing in front and pressing the A button will flip the switch. pages 16-17 SHOP GUIDE At shops, you can buy and sell many different kinds of items and gather information. Make good use of them. At the shops, stand in front of the shopkeepers and address them using the A button. Use the control pad to move the cursor and the A button to make a choice. Inn You can restore your HP and MP here. You can also save. No matter how often you stop, the number of the day that the story is on won't advance, so relax. [Editorial explanation: Rudra's Secret Treasure is divided, like a book is into chapters, into "days" on which certain events happen. The game takes place over sixteen days. What the manual is saying is that, if you decide to "sleep" at the Inn sixteen times in a row on the game's "first day", the game won't advance to the seventeenth day/end of the world/game over; it'll still be the first day in the game's time frame, no matter how many times you "stay the night" at the Inn.] Tool Shop You can buy herbs, tonics, and other items here. You can also sell the tools you have on hand. If there aren't any shops, there might be a peddler around. Arms Shop This place sells weapons and armor. Both the attack power and defense power of weapons and armor are important, but since all your attributes are affected by equipment, it is necessary to take caution. Bar You can get sake to drink here. It doesn't cost any money. You might catch a hint if you try a drink. Mistress of Word Essence Conduction She will teach you word essences for free. Since the word essences she teaches will change, it'd be good to make sure to talk to her whenever you find her. Port Boats take off here. The boats are free, but you won't be able to board if the ship isn't ready. Since many people arrive at and depart from this place, you might be able to get some information. Map In the port's lobby, there'll be a map of the region. You can view it by standing in front of it and pressing the A button. The shape of the land can change from time to time. Pages 18-22 ABOUT THE MENU SCREEN The menu screen, opened with the X button, is the one thing you'll make the most use out of on the quest. Let's master how to use it. Looking at the Menu Screen Menu Commands This is a rundown of the command that you can use. Point the cursor to the chosen command and press the A button. Character Data The present and maximum levels of HP and MP and the levels of the party's members are shown. Cash on Hand How much money the party has. Number of Days Passed Shows how many days have passed since the start of the adventure. *Changing Battle Order The battle order of the characters can be changed through the menu screen. Move the cursor to the character's slot, and then press the A or Y button and switch he or she around. For a detailed explanation, please refer to page 28. Menu Command Guide Item - Look at/Use the Items on Hand Move the cursor to the item you want to use and press the A button twice, and that item will be selected. Next, choose the character on whom you wish to use the item, and confirm with the A button. Word Essence - Look at/Chant Learned Word Essences Choose whomever will recite the word essence with the A button and, when the screen at right comes up, select the word essence you want to use and on whom it will be cast. The word essences you can use are written in white. Draw Up - Create and Arrange Word Essences To arrange your menu, press the A button once on the chosen word essence, move the cursor to the space where you want it to be moved, and press the A button twice. Please refer to page 24 for more information on drawing up word essences. (Follow the same procedure to arrange your items.) Equip - Look at/Equip Equipment When you choose whomever's equipment you wish to see with the A button, the screen at right will appear. You can switch between characters with the L/R buttons. To equip an item, select the slot to which to equip the item from the screen at lower-right, then confirm your choice of equipment with the A button. The readout on the screen's status columns will display the effects of the equip. Yellow lettering indicates an increase in power; gray, a decrease in power. Look at Belongings - Look at All Possessions Displays all your belongings. If it's equipment that a character can use, that character will laugh; if it's equipped, an "E" will appear next to it. Status - Look at Status Select whomever's status you wish to look at with the A button, and the screen at right will appear. The character shown can be changed with the L/R buttons. Heading - Contents HP - Shows HP's current value/maximum value. MP - Shows MP's current value/maximum value. Occupation - Shows character's occupation. To Next Level - The number of experience points needed for the next level-up. Attack Power - Stands for the attack power of the sword or such alone. Physical Defense Power - Character's defense against attacks. Magic Defense Power - Defense against magic. Strength - Effect of the attack power of character's sword or such. Skill - The effect of the hit rate of character's attacks. Speed - Determines attack order in battle. Wisdom - Determines the strength of magical attacks and missile attacks. Weapon Power - Indicates the power of weapons equipped. Armor Power - Indicates the power of armor equipped. Config - Look at/Select Settings You can select options for the music during the game, the cursor memory, and so many other things. Use the Control Pad to move the cursor and the A button to make a decision; return to the menu screen using the B button. Sound - You can choose stereo or monaural for the game music. Choose according to your television settings. Key Settings - You can choose the cursor settings in battle. The cursor can "remember" to return to "Attack" or to the same position as the previous turn. Order - Choose your allies' battle order. Until you change it manually, it will be set on the default order. Save - Record Game Data If the letters appear written in white, you can save. Choose the file and save with the A button. About Leveling Up When you defeat enemies in battle, you'll gain experience points and money. When your experience points reach a certain level, you'll level up. When you level up, several status attributes like HP, MP, and so on will increase. Which attributes will increase, and by how much, will differ from character to character. Pages 23-25 WORD ESSENCES AND ELEMENTS The Word Essence System is very important, and, while your word essences themselves are gravely important, knowing which ones to select is vital in an emergency. What is "Word Essence"? Word essence is the use of the magic power hidden in words to produce various effects like defeating monsters or healing wounds. Kinds of Word Essences Word essences are words, consisting of no more than six characters arranged in any way, that hold power. The properties, power, range, and MP consumption of the word essences created by the player are determined by secret rules. Though word essences may be similar, their power or range might be different, even though their pronunciations may be quite close. Drawing Up Word Essences When "Draw Up" is selected at the menu screen, the Word Essence list will open up at right. Move the cursor to a blank space and press the A button twice. Select each character with the cursor and decide with the A button. Finally, press the A button at "Confirm" to finish. If you press the A button twice in the column of word essences that you already have, that new word essence will be added in. An Example of Effective "Drawing-Up" When word essences become "basic", they'll become more effective. Let's work together to create a combination word essence. basic word essence - Igu + word essence - Na = combination word essence - Iguna is a simple word essence of a basic fire elemental attack. Basic Word Essence List Here before you are some basic word essences. Combining these word essences to increase their effectiveness is advisable, but trying to create entirely new word essences would be even better. Word Essence - Element - Scope - MP - Effect Igu* - Fire - S - 1 - Fire elemental damage Iguna - Fire - M - 2 - Fire elemental damage Aku* - Water - S - 1 - Water elemental damage Kontoaku - Water - S - 2 - Water elemental damage Teo* - Wind - S - 1 - Wind elemental damage Tou* - Thunder - S - 1 - Thunder elemental damage Touna - Thunder - M - 2 - Thunder elemental damage Tourusu - Thunder - M - 2 - Thunder elemental damage Soa* - Yang - S - 1 - Yang elemental damage Sere* - Yin - S - 1 - Yin elemental damage Nihi* - Mu - S - 1 - Void elemental damage Pura* - Chi - M - 7 - Earth damage Refu* - Recovery - S - 2 - Recovers HP Refuna - Recovery - M - 4 - Recovers HP Arefu - Recovery - S - 3 - Recovers HP Animu - Revival - S - 5 - Recovers from swoon state * - These are considered the basic word essences for their elements. Pages 26-27 ELEMENTS If you rush ahead and attack without paying attention to your weapon, armor, and word essence elements, making your way in the quest could get quite difficult. Controlling the Elements in the World of Rudra In this game's world, weapons, armor, accessories, word essences, monsters, and all sorts of things hold the power of the elements. Making the most of the elements in your attacks can turn battles in your favor. Learn the Six Elements There are six elemental categories; the chart to the right shows their opposing relationships. Your weapons, armor, and accessories are aligned with these elements' power. Since the elements can thus affect your attack and defense power, you need to pay attention. Moreover, there are also word essences dealing with the additional elements of Void and Earth. Fire <---> Water Thunder <---> Wind Yang <---> Yin ------- Void Earth Word Essence Elements When attacking enemies with word essences, it's quite effective if the word essence's element is the opposite of that of the monster. For a fire-based enemy, use a water elemental word essence. Weapon Elements When attacking an enemy with weapons, as with word essences, using a weapon of the opposite element as the enemy will register big damage to the enemy. Armor Elements Armor takes the opposite strategy of word essences and weapons; if the attacks dealt by the enemy aren't of the same element as your armor, your armor won't be very effective. Watch out. Equipping Armor of Opposing Elements... Since you can equip only one weapon, your fighter's armaments, in that respect, cannot "contradict" itself, so to speak - but, since you can equip up to four kinds of armor, the elements of a character's equipment can wind up opposing each other. In that case, these elements will cancel each other out, so watch out! If the armors' elements aren't direct opposites, this won't be a problem, and they can co-exist. Coordinating your armor is important. Pages 28-31 BATTLE When you move around fields like the map screen, you'll run into enemies and start a battle. Take command of your word essences and attack! Looking at the Battle Screen Battle Screen You can input commands for the characters marked with a triangle. Battle Order Indicates battle order. The ally with his or her mark at the far left end goes first. Monster Name Indicates the enemy monster's name. Commands The battle commands. Ones in gray cannot be selected. HP Gauge Displays current and maximum HP of your characters, in order from top to bottom. About Your Characters' Positions On any given battle screen, you can change the position of the character marked with the triangle with the Y button. If a characters is in the front lines, he or she will hit harder but will be an easier target for enemy hits. The opposite is true in the back row, Battle Commands Choose what action to take against your enemy. Move the cursor with the control pad, confirm with the A button, and cancel and move one window back with the B button. Fight - Attack with Equipped Weapons Launch a direct attack on the enemy with the weapons you have equipped. Select the enemy to attack with the control pad and confirm with the A button. You can attack enemies in the front or back lines. Word Essence - Use a Word Essence Choosing "Word Essence" will display your word essence list. The number to the side of the name of the word essence is the amount of MP it consumes when cast. Word essences written in gray are unselectable. On the right side of the list, your current and maximum MP and the effects of the word essence that the cursor is pointing to are shown. Move the cursor with the control pad and confirm your choice with the A button. *If the word essence's range is a single target, choose your target. Item - Use Items on Hand Use the items you have. When the list of items pops up, first choose the item you want to use, then choose who to use that item on. Defend - Defend With "Defend", you can protect any ally except yourself. When warrior-type characters (Sion, Sork, Garlyle) defend themselves, the power of their next turn's attack will go up. Escape - Start to Run Away If you press the control pad either left or right, the "Escape" command will appear. When you select it, you'll start to run away. You might be able to escape. Changing the Battle Order When you press the X button, you can change the battle order. Move the marker left or right with the control pad. Status Abnormalities You can contract status abnormalities in battle through enemy or ally attacks. Except for "pollution", all of them will clear up automatically at the end of battle. They can also, however, be cured through use of a panacea. [Condition] Name - Element Symptoms & How to Deal with Them Burn - Fire Character turns red, suffers damage every turn. Cured by a water elemental attack. Freeze - Water Character turns blue, becomes unable to move. Cured by a fire elemental attack. Shock - Thunder Character turns gold, will not accept commands, attacks both enemies and allies. Cured by a wind elemental attack. Float - Wind Character turns blue-green, floats. Will not take damage from earth attacks - an advantageous ailment. Cured by a thunder elemental attack. Pollution - Yin Character turns black, can't use word essences, status bar-meter is cut in half. Cured by an antidote. Automatic Recovery - Yang Character's HP slowly regenerates - an advantageous status ailment. A yin elemental attack will bring things back to normal. Berserk - Mu Character becomes completely uncontrollable. Attacks only enemies. Clears up when the battle ends, except in the case of swoon. Pages 32-35 WEAPON, ARMOR, & ACCESSORY LIST Besides buying them at the armory, weapons, armor, and accessories can also be obtained through getting them in chests or by enemies dropping them. Thunderbolt Sword [Raisentou] A strange sword famed for its power to dispel the curses of the demons that haunt the castle ruins on the polluted continents. Warriors can equip it. Must be held with two hands. Holds thunder elemental power. Aspirade A large two-handed sword with a jewel-encrusted handle and a smooth steel edge. Since it's heavy, only the most stalwart Kreunew soldiers use it. Warriors can equip it. Rune Knife A silver-plated metal knife. The shape of the swath it cuts is said to look just like the glimmering crescent moon. Prince Nail An heirloom with the power of thunder passed down from generation to generation of reptilian princes. Fits on two hands. It slays ferocious beasts with its blows, but it performs especially effectively against humanoid enemies. Moon Rifle A beginner's two-handed rifle with a moon crest carved in the center. Regulus A two-handed bow with a most flexible bowstring with strikes enemies quick and true. The attack power of bows is not reduced in the back row. Fire Bow A fire-elemental two-handed bowgun crafted according to the arts of an ancient civilization. Attacks all enemies. Plus Armor Armor for the soldiers Kreunew crafted according to the methods handed down within the Kreunew royal family. Chain Mail Light armor consisting of light metal epaulets and a body of interwoven chains. Babel Coat A coat denoting the leader of the Babel Rebellion. Frey Mantle The garb of a Word Essence master. Increases magic defense. Open Helm The face of the god of battle is carved into the head and monster horns protrude from the sides of this warrior's helmet. Logical Cap A tight hat dyed blue with matori weeds that contains wind elemental power. Pure Ring A ring of yang orientation; the bright light from its leaf-like green stone brings relief. Talisman Charm A charm with a sculpted dragon talisman. Aligned with the yin element; increases magic defense when equipped. Pages 36-37 ITEM LIST Some items cannot be bought from tool shops or peddlers; they are found only in treasure chests. There are many different kinds of items. You can carry nine of each type of item. When you go into a cave, dungeon, or such, you should probably take plenty of items with you. Herb A herb that recovers 50 HP. 20 lagu. Panacea Medicine that treats status abnormalities. 300 lagu. Restorative Medicine that restores swooned characters. 2,000 lagu. Spirit Sacred wine that imparts "gung-ho" status. Purifier Medicine that treats pollution. 1,000 lagu. Sweet Water Sacred water that recovers 30 MP. 30 lagu. Reim Herb Herb that recovers 100 HP. 100 lagu. Nuado Herb Herb that recovers 200 HP. Horn Water Sacred water that recovers 100 MP. Float Stone Magic stone that delivers you from battles and caves. 1400 lagu. Red Pouch Pouch stuffed with one basic word essence. 30 lagu. Green Pouch Pouch stuffed with one healing word essence. 60 lagu. Amurita Herb that completely recovers HP and MP. Life Leaf Herb that increases your maximum HP by 20. Magic Leaf Herb that increases your maximum MP by 10. Page 38 A MINI-ENCYCLOPEDIA OF RUDRA'S SECRET TREASURE A world in which, in the space of about 20,000 years, birth and downfall have come and gone. The important concepts expressed by the following keywords are explained here. Rudra The entity that, at the end of a race's given 4,000 years, brings about the ruin of the world. At the same time, it causes a new race to be born, of which Rudra is its founder. Lago Stones Rudra, once it completed its missions, created these fossils, then returned to sleep. It is said that each of the five Lago Stones represents a race of Rudra, but not everything about them has been discovered. Jades The four stones necessary for Rudra to assume its perfect form. Each is said to have its own hidden powers. Danan Mystics The first-born race. Because they lived closest to the gods, they had amazingly long life spans. Word essences were also developed by the Danan mystics. Water Denizens The race that emerged after the Danan mystics were destroyed. They devoted themselves to the power in the advancement of word essences. Reptilians The race that appeared after the destruction of the water denizens. Though they were a battle-loving tribe, they respected the warriors' code and didn't like war for its own sake. The development of word essences declined under them. Giants Appearing after the reptilians, this strong-bodied race further balanced civilization. They developed many weapons and armors. Human Race They appeared after the giants were destroyed. In their first 2,000 years, they brought civilization to its peak, but they also wreaked horrible damage on the environment. In the next 2,000 years, their god-like power increased, but... Page 39 RUDRA CHRONOLOGY Time - Event More than 20,000 years ago - The "Four Great Heroes" fought the "Being from the Skies" and somehow drove it back. At that time, heaven and earth were separated. 20,000 years ago - The first Rudra is born, the Danan mystics are created, and Rudra itself is fossilized. The Danans invent word essences. 16,000 years ago - The next Rudra is born, the Danan mystics are destroyed, and the water denizens are created. The water denizens further develop word essences. 12,000 years ago - Rudra is born once again, and, after the water denizens are destroyed, the reptilians are born. Word essences are completely forgotten. 8,000 years ago - The birth of the fourth Rudra. The reptilians are destroyed, and the giants are given birth. Civilization advances, and many kinds of weapons and armors are developed. 4,000 years ago (first year of new calendar) - The fifth Rudra is born, the giants are destroyed, and the human race is created. Civilization sees further advancement. 2,000th year of new calendar - At about this time, the pollution of the air, sea, and sky begins. 3,980th year of new calendar - Professor Myunhi discovers an 8,000-year-old fossil. He names it the "Lago stone". 3,999th year of new calendar (sixteen days before year 4,000) - The struggle of four people guided by destiny begins. Disclaimer: Rudra no Hihou/Rudra's Secret Treasure is the property of Squaresoft. This manual was translated by Rebecca Capowski (RACapowski@sceneryrecalled.com); please do not post any part of it anywhere else without her permission.