|Original Japanese||Translated Japanese||English Title|
|1.||Shinpan no Toki||Time of Judgment||Judgment Day|
|3.||Tabidachi||Start of Journey||Estpolis 1 Opening Motif|
|4.||Machi||Town||Theme of Town|
|5.||Binemuri||Light Slumber||Golden Slumber|
|6.||Daichi||The Earth||The Earth|
|7.||Doukutsu||Cave||Theme of Cave|
|8.||Batoru #1||Battle #1||Battle Theme #1|
|10a.||Shinario Aitemu||Scenario Item||Key Treasure|
|10c.||Sukiru Aitemu||Skill Item||Skill Item|
|11.||Yasuragi||Peace of Mind||Ending Motif|
|12.||Mura||Village||Theme of Village|
|13.||Batoru #2||Battle #2||Battle Theme #2|
|14.||Yogensha||The Prophet||The Mystery Lady|
|15.||Shiro||Castle||Theme of Castle|
|16.||Tenka no Daitou||The Greatest Thieves in the World||Jiminy and Cominy|
|17.||Keikyuu||Labyrinth||Theme of Labyrinth|
|18.||Kapuseru Monsutaa||Capsule Monster||Mousse|
|20.||Tou||Tower||Theme of Tower|
|21.||Tabi no Tobira||Door of Journey||Gate of Journey|
|22.||Shinden||Shrine||Theme of Shrine|
|25.||Saikyou no Otoko||The Strongest Man||Hidecka|
|26.||Wakare||Parting||The Sorrow of Parting|
|27.||Uedingu Beru||Wedding Bells||Wedding Ceremony|
|28.||Shiki no Ato||After the Ceremony||Rice Shower|
|33.||Minatomachi||Port Town||Theme of Port Town|
|34.||Banjou no Yama||Towering Mountain||Theme of Mons|
|35.||Soukai||Azure Ocean||Azure Ocean|
|36.||Muyuu no Fue||Flute of Sleepwalk||Mysterious Tone|
|37.||Rekusasu Shaia Kenkyuusho||Rexas Shaia Lab||Shaia Lab|
|38.||Daishoubu||Big Game||Big Shot|
|39b.||Biggu Geemu||Big Game||The Game|
|Japanese Original||Japanese Translated||English Title|
|1.||Senjin no Kaitei||The Abysmal Depths of the Ocean||Deep Blue|
|2.||Seiyaku Naru Sekai||The Quieting World||The Whole Silent World|
|3.||Soukuu no Hikata ni||To Those of the Azure Skies||Over the Sky|
|4.||Konchuu no Tenchi||The Lost World||The Land Nobody Knew|
|5.||Fuuin no Bourou||Watchtowers of the Seal||The Turret Forgotten|
|6.||Kokuutou||The Island in the Void||The Fortress of Doom|
|7.||Saigo Kessen||Final Battle||The Last Duel|
|8.||Shi Kami||Four Gods||Four Master|
|9.||Batoru #3||Battle #3||Battle Theme #3|
|11.||Chijou no Sukuu Ska||The Savior of Those on Earth||For the Savior|
|12.||Mirai e||To the Future||Ending|
|13.||Purifia no Hana||Pulifia Flowers||Pulifia|
|Original Japanese||Translated Japanese||English Title|
|15.||Kokuutou Sen'eki||The Battle of the Island in the Void||The Memory of Last War|
|16.||Saigo Kessen||Last Battle||The Last Duel|
|17.||Tatakai no Daishou||The Spoils of War||Holy Victim|
|18.||Kyuujuukyuunen Ato||99 Years Later||Main Theme|
|19.||Machi||Town||Theme of Town|
|20.||Shoppingu||Shopping||Buoyant & Cheerful|
|21.||Oyasumi Nasai||Good Night||Sweet Dreams|
|22.||Purifia no Hana||Pulifia Flowers||Pulifia|
|23.||Shiro||Castle||Theme of Castle|
|24.||Daichi||The Earth||The Earth|
|25.||Batoru #1||Battle #1||Battle Theme #1|
|27.||Mura||Village||Theme of Village|
|28.||Doukutsu||Cave||Theme of Cave|
|29.||Kyoufu no Tsumeato||The Ruins of Dread||The Ruins of Dread|
|30.||Jaaku no Hadou||Wave of Evil||Vicious Wind|
|31.||Batoru #2||Battle #2||Battle Theme #2|
|32.||Minatomachi||Port Town||Theme of Port Town|
|33.||Wakare||Parting||The Sorrow of Parting|
|34.||Shintenchi e||To a New World||New World|
|35.||Tou||Tower||Theme of Tower|
|36.||Tabi no Tobira||Door of Journey||The Gate for Journey|
|37.||Raiiru Shaia Kenkyuusho||Lairl Shaia Lab||Lairl Lab|
|38.||Kaichuu||In the Ocean||Blue Field|
|39.||Chinmoku no Shinden||Silent Shrine||Quiet Shrine|
|40.||Chika no Mise||Underground Market||Under Market|
|41.||Kousen no Shouryou||Spirits of Hades||Game Over|
|42.||Sora e||To the Sky||To the Sky|
|43.||Kokutou||The Island in the Void||The Fortress of Doom|
|44.||Shikyoushin||Four Mad Gods||Four Masters of Doom|
|45.||Batoru #3||Battle #3||Battle Theme #3|
|46.||Fiirudo Mochiifu||Field Motif||Field Motif|
|47.||Saikai. Soshite...||A Reunion. And...||Again and...|
|48.||Tabi no Owari||Journey's End||Ending|
Estpolis II Character Information:
Maxim - With Faith in His Heart, He Sets out on His Journey
"I've been handy with a sword since I can remember; I'm going on a journey to understand why."
Height: 178 cm [about 5'10"]
Weight: 68 kg [about 150 lb.]
Maxim is a young man who works as a monster hunter in Elcid. One day, he meets in a cave a mysterious woman who tells him, "Your destiny is to travel and fight." Unsure whether to believe or doubt her, but unable to suppress his curiosity, he starts his journey.
Serena [Selan] - Parcelyte's Magic Swordswoman
"You haven't proven to me yet that I've misjudged you!"
Height: 167 cm [about 5'5½"]
Weight: 50 kg [about 110 lb.]
Serena is a strong warrior who serves as the commander of the Parcelyte Royal Army, even though she's a woman. She does not respect men who are weak and not as strong-willed and skilled as herself. Though others see her as an independent woman, she really is a lonely person. Of course, she'd never let anyone know it...
Ordered by the king to find the Treasure Sword, she reluctantly joins forces with Maxim.
Guy - Gregarious and Cheerful, and His Skills Are First-Rate
"I'll make this a safe journey, no matter what evil forces lie ahead!"
Height: 175 cm [about 5'9"]
Weight: 70 kg [about 154 lb.]
Guy is a swordsman in Tanbel. He boasts about his strength against the local monsters. He has a gregarious personality and tends not to worry about the little things, rushing headlong into any situation. But his congenial demeanor makes him good company wherever he goes.
He joins up with Maxim to stop a crisis that has arisen in Tanbel.
Arty ["Arty"? *hack* *HAAAAACK* ARTEA!!] - Nature-Loving Elf Warrior
"To protect what I believe in, I, too, will fight!"
Height: 170 cm [about 5'7"]
Weight: 43 kg [about 95 lb.]
Arty is an elf who lives a quiet life in the town of Eserikto.
Though he avoids interacting with humans, he does team up with Maxim - first to stop a crisis at hand, then to defeat the Four Mad Gods [Sinistrals].
Tia - Has Loved Maxim More and More Since Childhood
"I got an unusual fish today! Wait a bit; I'll make us dinner!"
Height: 162 cm [about 5'4"]
Weight: 42 kg [about 93 lb.]
A girl who operates a weapons shop in the town of Elcid. She's known Maxim since childhood.
While she knows her way around weapons and can use magic, she takes more pride in her cooking than her fighting skills and really is content with being an ordinary girl.
Hidecka [Dekar] - Self-Proclaimed Strongest Man on Earth
"Not to brag, but my skills with the sword are immortal!"
Height: 185 cm [about 6'1"]
Weight: 75 kg [about 165 lb.]
Hidecka is the strongest warrior in the service of the king of Bound Kingdom. His skills want for nothing, and after his sword swings by, no one is left standing.
With his supreme strength and manly physique, one would think that he'd be quite in demand with the local girls, but he's really so dumb that they don't want to have anything to do with him. [Hidecka should come to Montana. I know tons of girls for whom dumbness is no impediment in a relationship, be it their partner's or their own.]
Rexas Shaia [Lexis Shaia] - A Genius Who Devotes His Life to Inventions
"Leave it to me; I'll set your ship soaring in the skies!"
Height: 165 cm [about 5'5"]
Weight: 63 kg [about 139 lb.]
Rexas is the most brilliant scientist of the century, but the people of his time don't understand his research and consider him an oddball.
He meets Maxim and his companions in his cave and, impressed by the strength of their life energy, joins up with them on their quest.
Estpolis Scenario & Game Designer Masahide Miyata's Liner Notes
Game music. Game music in RPG's occupies a more influential position than game music of any other genre. The tense feeling in battle when the numbers registering damage pop up, the little characters walking back and forth, lined up one after the other, the electronic sounds and text that make the events so involving, the crawl of the staff credit roll during the ending - the power of music is instrumental in the impressions and emotions all of these instill. With music such a crucial element of the game, one would think that Shiono-shi [Yasunori Shiono, the Estpolis composer; "-shi" is roughly equivalent to "-san"] would receive detailed scene-by-scene notes...but such is not the case. Especially for this job - take a look at a portion of the "detailed notes":
Place song will be used: city / Tone of song: ordinary town
Place song will be used: village / Tone of song: village-like
Place song will be used: shrine / Tone of song: mysterious
Place song will be used: battle / Tone of song: up-tempo
Place song will be used: opening / Tone of song: grandiose-feeling
Place song will be used: ending / Tone of song: tear-jerking
This probably makes you ask, "Is this a joke?", but it's almost the exact text.
I thought that I didn't want my directions to interfere with the composer's own ideas, but it was hard for my staff not to think that I was shirking the duties of my job. It's certainly not common for all the notes and instructions for 60 whole songs to all fit on only one A4-sized sheet of paper. I still clearly remember what Shiono-shi said when I showed him the notes...
"These aren't production specifications, this's a program list!"
If the Estpolis Densetsu II music was created like this, how did the production of the game itself go?
Thanks to the terrific staff, it couldn't have gone better.
Composer Yasunori Shiono's Liner Notes
Hi, everyone - this's Yasunori Shiono, the sound guy. For all of you who have been waiting for the Estpolis series in CD form, here it is! I know it's made me extraordinarily happy... Hey, has everyone finished Estpolis I yet? (I would think that everyone who'd buy these CD's would've finished it, but...) The score for Estpolis I was my first for the Super Famicom; I was just starting out on the hardware when the game was in production, and Estpolis's were my first compositions for the platform.
Left with a clean slate to my own devices, I had quite a difficult time with mental blocks. I created music samples and sound effects the best I could within the limitations...but I was just hopelessly perplexed. What confused me so was Estpolis I's theme, which, as everyone who's played the game knows, is "love". Initially, when I began to compose the sound for Estpolis I, the theme called "love" was a difficult subject with which I was very unfamiliar. Everyone has their own, different ways of expressing "love" - "I love you", "I like you", etc. But I found that I couldn't express and address those sentiments myself through my music without incorporating that which were their opposites - sadness, suffering, anger - in my compositions. Well, anyhow, with my confusion out of the way, Estpolis Densetsu was released. And so you could say that the main focus of these CD's is on II, since I put the know-how I gained through Estpolis I to optimum use there, and so I believe that the Estpolis II compositions surpass that earlier work. Anyway, I hope you come away with a feeling of Estpolis's theme of "love" after listening.
Finally, to all who helped in the production of these CD's - Ohno-san [Yoshihiro Ohno, listed as the director of the CD project], Ando-san [Fuyuki Ando, listed as one of the producers], all the other staff members, all the Estpolis staff members, everyone who bought these CD's - I extend my sincere thanks - I present these CD's to you.
Estpolis, Lufia, and all assorted official paraphernalia are the property of Taito, Natsume, and/or Yasunori Shiono; this translation is an unofficial fan work and is not endorsed by or affiliated with any of the above. Please do not take any material from this site without explicit permission from the maintainer, R. Capowski. By the way - why couldn't they have stuck with "Jiminy and Cominy" as the names of the two crooks, instead of going to "Billy and Bart"? Jiminy and Cominy are just so...euphonious, in a hick sorta way. Oh, well - at least they made up for that by giving "Serena" a much cooler name. "Selan". If I were inclined to have children, and if I were inclined to like Selan, I'd name my kid "Selan". (Of course, neither circumstance is gonna come about anytime soon, if ever.) None of this, though, compensates for the unforgivable "Arty" debacle. No, sir.