Off the mission statement.
Not all of us will see the Twilight of the Gods. But when the time comes, we will know. Know how powerless we are before the might of geitost.
Brief recollections from the man behind the franchise, taken from his company's website.
Yuu & Chinatsu go exploring post-game. You can buy this digitally on BOOTH.pm, if you're so inclined.
Now we all get to learn about "gap moe." Physical copies of the book are available from BOOTH.pm.
Taken from this website, featuring HTML so old even I can understand it!
Is there an actual basis for the "SH4 was never originally meant to be a Silent Hill game" conventional wisdom, or it is one of those bits of misinformation that never gets out of circulation, like the whole "Ghaleon didn't know what was going on in TSS" thing? I've never seen any of the staff cop to the idea in interviews, but I'll admit my Silent Hill knowledge is not anywhere near all-encompassing.
In search of a timeline without lousy sequels.
Sneak preview of select answers: She thinks she's in danger of being upstaged and needs to redirect the spotlight; you weren't even paying attention during the game, were you; the trite answer is "breasts," but she obviously has more than enough reason to be there otherwise, why are you asking this; a joke that flew over the heads of the clueless; I did not need to know that about Snake & Clover, thank you.
Only this game could be inspired by the creator's desire to kill the attractions that surprised him in a haunted house.
The tale of Killer7 is a neverending battle.
As a wise man once said: "The judgment is that it's a bad game but holy hell what a great soundtrack."
Taken from the Japanese Spy Fiction website; a continuation of a contribution to a big translation project by Wynward. Please note that Dietrich's backstory contains spoilers for the true ending of the game.
Well, now we know what Lysander was doing in that junkyard.